Babylons Real-time strategy browser game

Manual

Tribes, units, buildings and rules of the Babylon server, always up to date with the game.

Game rules

Troop upgrades

The Blacksmith improves the attack of the units, the Armoury their defence. Each unit has its own upgrade level in each village, from 0 to 20.

  • An upgrade cannot go above the level of the building. Costs grow at every level; a higher building cuts the time.
  • In attack the upgrades of the village the troops leave from count; a conquered village loses its upgrades.

The formula

B + (B + 300 × C ÷ 7) × (1,007L − 1)

  • B: base attack of the unit, or its defence against infantry and against cavalry
  • C: crop upkeep of the unit
  • L: upgrade level

Each level multiplies the bonus by 1.007: at level 20 a unit gains about 15% of B plus 300 × C ÷ 7, so units with more upkeep gain more.

  • In spying missions scouts count 35 in attack and 20 in defence, upgraded with the same formula.
  • Ram and catapult upgrades also increase their damage to walls and buildings.

Example: Legionnaire

Level
0 55 75 75
1 55,70 75,80 75,80
5 58,50 79,20 79,20
10 62,10 83,50 83,50
15 65,80 88 88
20 69,70 92,60 92,60

See also: Blacksmith Armoury Catapult targets

Values for the Babylon server: speed x10, troop speed x5, production x4. Times are those with the building at level 1. Server Settings

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