Game rules
Tribe change
From Plus you can change the main tribe of your account. All the villages of your main tribe change; conquered villages of another tribe stay as they are.
From which tribe to which
| How | From | To | Cost | Troops |
|---|---|---|---|---|
| Plus | Atlanteans | Romans, Teutons, Celts, Greeks, Carthaginians, Egyptians, Mongols | 1.000 |
All lost |
| Plus | Romans, Teutons, Celts, Greeks, Carthaginians, Egyptians, Mongols, Persians, Scythi | Atlanteans | 5.000 |
All lost |
| Artifact | Romans, Teutons, Celts, Greeks, Carthaginians, Egyptians, Mongols, Atlanteans | Persians | The artifact, which goes back to the Natars | 70% remain |
- Scythians can only become Atlanteans.
- Persians cannot be chosen from Plus: you become Persian only by activating, in the Treasury, the artifact that grants it.
- Gold is unlimited on this server: for this reason the first change in the table is reserved to Atlanteans.
Rules
- Only the villages of your main tribe are converted; conquered villages of another tribe stay as they are, troops included.
- No troops may be on the move: attacks, reinforcements, settlers and returns must have arrived.
- The Plus change is not possible if you own a Wonder of the World, and 2 days must pass between one change and the next. A sitter cannot change the tribe.
- To become Atlantean you must not own any artifact.
- In the converted villages the troops in training and the traps are lost too, and these are demolished: Brewery, Trapper, Horse Drinking Trough, Espionage Center. The prisoners you hold are released and your troops held prisoner elsewhere are lost.
- Research and upgrades are kept. The hero does not change tribe.
- In the first 1 days after registration the Plus change costs 0 gold.
See also: Village tribe Atlanteans Artifact
Values for the Babylon server: speed x10, troop speed x5, production x4. Times are those with the building at level 1. Server Settings
1.000