Game rules
Expansion and conquest
To own more villages you need culture points and expansion slots. You found a new village with settlers and take one from another player with chiefs.

Culture points
- Every building produces culture points each day (CP column in the building tables), and those of all your villages add up.
- Celebrations give more in one go: Celebrations
- Founding or conquering a village does not use up culture points: only the total reached counts.
Culture points needed
| Village no. | Culture points |
|---|---|
| 2 | 4.000 |
| 3 | 16.000 |
| 4 | 40.000 |
| 5 | 78.000 |
| 6 | 130.000 |
| 7 | 198.000 |
| 8 | 282.000 |
| 9 | 382.000 |
| 10 | 502.000 |
| 12 | 794.000 |
| 15 | 1.384.000 |
| 20 | 2.794.000 |
| 25 | 4.782.000 |
| 30 | 7.390.000 |
| 40 | 14.608.000 |
| 50 | 24.694.000 |
| 75 | 63.736.000 |
| 100 | 124.484.000 |
| 125 | 208.940.000 |
Expansion slots
Each village has its own slots: Residence gives one at levels 10 and 20, Palace at levels 10, 15 and 20. Every village founded or conquered from there takes up one slot.
Founding a village
Send 3 settlers to a free field of the map from the Rally Point: the departure costs 750 of each resource. The new village always gets your main tribe.
Conquering a village
Each chief that survives a normal attack or a siege lowers the loyalty of the village by 20 to 30 points at random. With a Brewery the chiefs of Teutons, Mongols, Scythi lower it by half as much.
When loyalty reaches zero the village is yours, if all of these apply:
- the target village has no Residence or Palace left: while one of them stands, loyalty does not drop at all;
- you have enough culture points for one more village;
- the village the chiefs come from has a free expansion slot;
- it is not the defender's last village.
- The conquered village loses research, upgrades, oases and reinforcements; the chief that took it stays there.
- The capital can be conquered too, but its loyalty goes up to 300 instead of 100; once conquered, its resource fields above level 15 drop to level 15.
Loyalty
Loyalty recovers by 10 points per hour for each level of Residence or Palace in the village, up to the maximum. Without these buildings it does not recover.
See also: Attacks and scouting Village tribe Catapult targets
Values for the Babylon server: speed x10, troop speed x5, production x4. Times are those with the building at level 1. Server Settings