Game rules
Hero
The hero is a special unit, only one per account: it leads your troops, captures oases and artifacts and levels up by fighting.

Training
- Building: Hero's Mansion. Choose a unit of your tribe that is in the village and it becomes the hero: it costs as much as the unit, takes three times its training time and eats 6 crop per hour.
- Any researched unit can become the hero, chiefs included, except rams, catapults and settlers. Each unit type can become a hero only once.
Levels and points
The hero starts with 5 points and gets 5 more at every level. Each attribute takes at most 150 points. Attack and defence start at 25 times the values of the unit the hero comes from.
| Per point | With 150 points | |
|---|---|---|
| Offence | +10 × the unit's value | 1525 × the unit's value |
| Defence | +10 × the unit's value | 1525 × the unit's value |
| Off-Bonus | +0,20% | +30% |
| Def-Bonus | +0,20% | +30% |
| Regeneration | +50% health per day | +7.500% health per day |
- The attack bonus raises the attack of all the troops the hero leaves with; the defence bonus raises the defence of the troops in the village where the hero defends.
- You can reset the points for free up to level 3; after that it costs 2.000 gold and 2.000 sestertius of the village.
Experience
- In every battle the hero gains one hundredth of the strength of the fallen units: the average defence of the fallen defenders plus the attack of the fallen attackers. In an ACS the attacking heroes share it, in defence the heroes in the village.
- It also gains one point for every point of health lost (100 if it dies). No battle experience against your alliance, your own villages or the Babylons.
Total experience needed for each level:
| Level | Experience |
|---|---|
| 1 | 6.304 |
| 2 | 10.710 |
| 3 | 16.017 |
| 4 | 22.226 |
| 5 | 29.337 |
| 10 | 78.419 |
| 15 | 150.524 |
| 20 | 245.410 |
| 30 | 504.030 |
| 40 | 855.934 |
| 50 | 1.304.616 |
| 75 | 2.921.552 |
| 100 | 5.853.509 |
Health, death and revival
- After a battle the hero loses as much health as the percentage of troops lost by its side. It dies if its health runs out or if the losses exceed 90%. Health comes back with regeneration.
- A dead hero is revived in the Hero's Mansion with its level and points: it costs the resources and the time of its unit multiplied by 2 × (level + 2).
- With gold you revive it at once for level + 1 gold (2 at level 0), once every 24 hours; Zeus can do it too, with the same limit.
What it is for
- Without the hero you cannot capture oases and artifacts or steal sestertius.
- Sent to one of your villages alone, or with troops of the same tribe, the hero moves there and that village becomes its home.
See also: Hero's Mansion Oasis Artifact Gods
Values for the Babylon server: speed x10, troop speed x5, production x4. Times are those with the building at level 1. Server Settings