Game rules
Artifact
Artifacts give bonuses to a village (small) or to the whole account (great and unique).

- You capture them with a normal attack or a siege: your hero must take part and survive.
- The Treasury of the target village must be destroyed first.
- Your village needs a Treasury at level 10 for small artifacts and at level 20 for great and unique ones, and can hold only one artifact.
- Each player can hold at most 3 artifacts, and only one of them great or unique. A fourth one returns to the Babylons.
- An artifact becomes active 24 hours after it is captured.
See also: Treasury How win the Game
Artifacts of this server
| Effect | Village / Account | # | |
|---|---|---|---|
| All buildings in the area of effect are stronger. This means that you will need more catapults to damage buildings protected by this artifacts powers. | |||
| The architects slight secret | 4x | Village | 4 |
| The architects great secret | 3x | Account | 4 |
| The architects unique secret | 5x | Account | 1 |
| All troops in the area of effect move faster. | |||
| The slight titan boots | 2x | Village | 4 |
| The great titan boots | 1.5x | Account | 4 |
| The unique titan boots | 3x | Account | 1 |
| All spies increase their spying ability. In addition, with all versions of this artifact you can see the incoming TYPE of troops but not how many there are. Combined with a building you can see all troops. | |||
| The eagles slight eyes | 3x | Village | 1 |
| The eagles great eyes | 2x | Account | 1 |
| The eagles unique eyes | 4x | Account | 1 |
| All troops in the artifacts range consume less wheat, making it possible to maintain a larger army. | |||
| Slight diet control | 75% | Village | 4 |
| Great diet control | 50% | Account | 4 |
| Unique diet control | 75% | Account | 1 |
| Troops are built a certain percentage faster within the scope of the artifact. | |||
| The trainers slight talent | 50% | Village | 4 |
| The trainers great talent | 30% | Account | 4 |
| The trainers unique talent | 50% | Account | 1 |
| With this building plan you are able to build the Great Granary or Great Warehouse in the Village with the artifact, or the whole account depending on the artifact. As long as you posses that artifact you are able to build and enlarge those buildings. | |||
| Slight storage masterplan | 50% | Village | 4 |
| Great storage masterplan | 25% | Account | 4 |
| Cranny capacity is increased by a certain amount for each type of artifact. Catapults that attacks you always will have random target, except for wonder and treasury. | |||
| Rivals slight confusion | x300 | Village | 4 |
| Rivals great confusion | x200 | Account | 4 |
| Rivals unique confusion | x600 | Account | 1 |
| Every 24 hours gets a random bonus effect (there are some exceptions like WW construction plans). They change effect and scope every 24 hours. | |||
| Artefact of the slight fool | Village | 3 | |
| Artefact of the unique fool | Account | 1 | |
| Sestertius/ Day | |||
| Worship of Wealth | 300 | Village | 1 |
| Medium Worship of Wealth | 1000 | Account | 1 |
| Unique Worship of Wealth | 1500 | Account | 1 |
| This Artefact can be used immediately in order to change tribe to Persians | |||
| Emperor Crown | Village | 1 | |
| With this ancient construction plan you can build a Wonder of the World up to level 50. The owner of the Wonder must always hold at least one plan; from level 50 you need 5 plans in total, counting those of your alliance. | |||
| Ancient Construction Plan | Village | 10 | |
Values for the Babylon server: speed x10, troop speed x5, production x4. Times are those with the building at level 1. Server Settings