Babylons Real-time strategy browser game

Manual

Tribes, units, buildings and rules of the Babylon server, always up to date with the game.

Atlanteans

• Fully defensive.
• For new players.

An Atlantean player cannot attack or raid villages, not even from villages of other tribes, and cannot join an alliance attack. Reinforcements are always allowed. Village tribe

Tribe features

Selectable at registration
Yes
Each merchant can carry
150.000 units of resource
Velocity Merchants
190 fields/hour
Wall
City Wall · +9% defence per level
Cranny capacity
×10
Enemy crannies when you attack
hide 100% of their capacity
Building resistance to catapults
×8
Ram and catapult power
×2
Construction queue
separate for resource fields and buildings
Exclusive buildings
Horse Drinking Trough
Prisoners of war
No

The troops

Total cost Trained in
Ares Pikemen 0 50 50 65 0 1 330 Barracks
Hoplite 0 65 85 30 0 1 610 Barracks
Spearman 55 110 125 40 50 2 780 Barracks
Pathfinder 0 90 30 65 0 2 470 Barracks
Cavalry of Hermes 0 360 270 50 0 2 1.360 Stable
Knights of Apollo 140 190 250 65 90 3 1.660 Stable
Biremis 0 55 65 25 0 3 510 Workshop
Trieres 0 380 460 20 0 4 2.100 Workshop
Governor 2.700 2.600 2.500 25 0 5 309.000 Residence
Settler 0 90 90 25 3.000 1 23.800 Residence

Velocity: fields/hour.

Values for the Babylon server: speed x10, troop speed x5, production x4. Times are those with the building at level 1. Server Settings

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