Babylons Real-time strategy browser game

Manual

Tribes, units, buildings and rules of the Babylon server, always up to date with the game.

Mongols

• High time requirements.
• Impressively strong cavalry.
• Reliant on others for protection

Tribe features

Selectable at registration
Yes
Each merchant can carry
22.500 units of resource
Velocity Merchants
110 fields/hour
Wall
Earth Wall · +1% defence per level
Cranny capacity
×1
Enemy crannies when you attack
hide 70% of their capacity
Building resistance to catapults
×1
Ram and catapult power
×4
Construction queue
one shared queue
Exclusive buildings
Brewery
Prisoners of war
No

The troops

Total cost Trained in
Mercenary 45 50 45 35 45 1 510 Barracks
Archer 140 5 0 40 65 1 740 Barracks
Observer 0 5 5 85 0 1 740 Barracks
Knight of the steppe 140 15 15 100 105 2 1.680 Stable
Chosen Shooter 95 220 240 95 75 2 1.580 Stable
Devastator 340 55 45 95 250 3 2.250 Stable
Aries 75 0 0 20 0 10 4.820 Workshop
Catapult 60 0 0 5 0 30 21.860 Workshop
Logades 2.700 2.600 2.500 25 0 5 309.000 Residence
Settler 0 90 90 25 3.000 1 23.800 Residence

Velocity: fields/hour.

Values for the Babylon server: speed x10, troop speed x5, production x4. Times are those with the building at level 1. Server Settings

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