Mongols
• High time requirements.
• Impressively strong cavalry.
• Reliant on others for protection
Tribe features
- Selectable at registration
- Yes
- Each merchant can carry
- 22.500 units of resource
- Velocity Merchants
- 110 fields/hour
- Wall
- Earth Wall · +1% defence per level
- Cranny capacity
- ×1
- Enemy crannies when you attack
- hide 70% of their capacity
- Building resistance to catapults
- ×1
- Ram and catapult power
- ×4
- Construction queue
- one shared queue
- Exclusive buildings
- Brewery
- Prisoners of war
- No
The troops
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Total cost | Trained in | ||
|---|---|---|---|---|---|---|---|---|
Mercenary |
45 | 50 | 45 | 35 | 45 | 1 | 510 | Barracks |
Archer |
140 | 5 | 0 | 40 | 65 | 1 | 740 | Barracks |
Observer |
0 | 5 | 5 | 85 | 0 | 1 | 740 | Barracks |
Knight of the steppe |
140 | 15 | 15 | 100 | 105 | 2 | 1.680 | Stable |
Chosen Shooter |
95 | 220 | 240 | 95 | 75 | 2 | 1.580 | Stable |
Devastator |
340 | 55 | 45 | 95 | 250 | 3 | 2.250 | Stable |
Aries |
75 | 0 | 0 | 20 | 0 | 10 | 4.820 | Workshop |
Catapult |
60 | 0 | 0 | 5 | 0 | 30 | 21.860 | Workshop |
Logades |
2.700 | 2.600 | 2.500 | 25 | 0 | 5 | 309.000 | Residence |
Settler |
0 | 90 | 90 | 25 | 3.000 | 1 | 23.800 | Residence |
Velocity: fields/hour.
Values for the Babylon server: speed x10, troop speed x5, production x4. Times are those with the building at level 1. Server Settings
