Babylons Real-time strategy browser game

Manual

Tribes, units, buildings and rules of the Babylon server, always up to date with the game.

Egyptians

• Low time requirements.
• Excellent, defensive units.
• Well suited to new players.
• Can develop villages faster.

Tribe features

Selectable at registration
Yes
Each merchant can carry
45.000 units of resource
Velocity Merchants
170 fields/hour
Wall
Palisade · +1,50% defence per level
Cranny capacity
×3
Enemy crannies when you attack
hide 100% of their capacity
Building resistance to catapults
×1,50
Ram and catapult power
×2
Construction queue
separate for resource fields and buildings
Exclusive buildings
Espionage Center
Prisoners of war
No
Sabotage
spies destroy part of the enemy resources (Espionage Center level 20)

The troops

Total cost Trained in
Slave 10 40 40 55 50 1 280 Barracks
Guardian of the ruins 10 125 115 45 65 1 590 Barracks
Warrior with Khopesh 75 25 15 40 80 1 820 Barracks
Pathfinder 0 25 15 100 0 3 480 Stable
Guard of Onuris 55 230 230 55 120 1 1.460 Stable
Coachman of Reshef 250 55 45 50 250 2 2.120 Stable
Aries 60 0 0 20 0 10 5.010 Workshop
Catapult of Stones 80 0 0 5 0 30 22.230 Workshop
Governor 2.700 2.600 2.500 25 0 5 309.000 Residence
Settler 0 90 90 25 3.000 1 23.800 Residence

Velocity: fields/hour.

Values for the Babylon server: speed x10, troop speed x5, production x4. Times are those with the building at level 1. Server Settings

Login