Egyptians
• Low time requirements.
• Excellent, defensive units.
• Well suited to new players.
• Can develop villages faster.
Tribe features
- Selectable at registration
- Yes
- Each merchant can carry
- 45.000 units of resource
- Velocity Merchants
- 170 fields/hour
- Wall
- Palisade · +1,50% defence per level
- Cranny capacity
- ×3
- Enemy crannies when you attack
- hide 100% of their capacity
- Building resistance to catapults
- ×1,50
- Ram and catapult power
- ×2
- Construction queue
- separate for resource fields and buildings
- Exclusive buildings
- Espionage Center
- Prisoners of war
- No
- Sabotage
- spies destroy part of the enemy resources (Espionage Center level 20)
The troops
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Total cost | Trained in | ||
|---|---|---|---|---|---|---|---|---|
Slave |
10 | 40 | 40 | 55 | 50 | 1 | 280 | Barracks |
Guardian of the ruins |
10 | 125 | 115 | 45 | 65 | 1 | 590 | Barracks |
Warrior with Khopesh |
75 | 25 | 15 | 40 | 80 | 1 | 820 | Barracks |
Pathfinder |
0 | 25 | 15 | 100 | 0 | 3 | 480 | Stable |
Guard of Onuris |
55 | 230 | 230 | 55 | 120 | 1 | 1.460 | Stable |
Coachman of Reshef |
250 | 55 | 45 | 50 | 250 | 2 | 2.120 | Stable |
Aries |
60 | 0 | 0 | 20 | 0 | 10 | 5.010 | Workshop |
Catapult of Stones |
80 | 0 | 0 | 5 | 0 | 30 | 22.230 | Workshop |
Governor |
2.700 | 2.600 | 2.500 | 25 | 0 | 5 | 309.000 | Residence |
Settler |
0 | 90 | 90 | 25 | 3.000 | 1 | 23.800 | Residence |
Velocity: fields/hour.
Values for the Babylon server: speed x10, troop speed x5, production x4. Times are those with the building at level 1. Server Settings
