Babylons Real-time strategy browser game

Manual

Tribes, units, buildings and rules of the Babylon server, always up to date with the game.

Celts

• Low time requirements.
• Loot protection.
• Traps.
• Excellent, fast cavalry.
• Well suited to new players.
• Difensive troops.

Tribe features

Selectable at registration
Yes
Each merchant can carry
30.000 units of resource
Velocity Merchants
170 fields/hour
Wall
Palisade · +1,50% defence per level
Cranny capacity
×4
Enemy crannies when you attack
hide 100% of their capacity
Building resistance to catapults
×1,50
Ram and catapult power
×2
Construction queue
one shared queue
Exclusive buildings
Trapper
Prisoners of war
No

The troops

Total cost Trained in
Phalanx 5 105 135 40 35 1 660 Barracks
Swordsman 85 35 25 50 45 1 1.030 Barracks
Pathfinder 0 40 40 85 0 2 860 Stable
Theutates Thunder 130 20 15 105 70 1 1.070 Stable
Druidrider 25 330 215 90 35 1 1.620 Stable
Haeduan 250 270 400 70 65 3 2.800 Stable
Ram 110 0 0 20 0 10 5.010 Workshop
Trebuchet 80 0 0 5 0 30 22.230 Workshop
Chieftain 2.700 2.600 2.500 25 0 5 309.000 Residence
Settler 0 90 90 25 3.000 1 23.800 Residence

Velocity: fields/hour.

Values for the Babylon server: speed x10, troop speed x5, production x4. Times are those with the building at level 1. Server Settings

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