Teutons
• Good at looting in early game.
• Strong, cheap infantry.
• Cavalry strong.
• For aggressive players.
Tribe features
- Selectable at registration
- Yes
- Each merchant can carry
- 21.000 units of resource
- Velocity Merchants
- 110 fields/hour
- Wall
- Earth Wall · +1% defence per level
- Cranny capacity
- ×1
- Enemy crannies when you attack
- hide 20,00% of their capacity
- Building resistance to catapults
- ×1
- Ram and catapult power
- ×6
- Construction queue
- one shared queue
- Exclusive buildings
- Brewery
- Prisoners of war
- No
The troops
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Total cost | Trained in | ||
|---|---|---|---|---|---|---|---|---|
Clubswinger |
60 | 5 | 0 | 35 | 60 | 1 | 430 | Barracks |
Spearman |
10 | 65 | 95 | 35 | 40 | 1 | 660 | Barracks |
Axeman |
135 | 20 | 20 | 50 | 50 | 1 | 930 | Barracks |
Scout |
0 | 10 | 5 | 45 | 0 | 1 | 740 | Barracks |
Paladin |
90 | 210 | 170 | 60 | 110 | 1 | 1.860 | Stable |
Teutonic Knight |
300 | 25 | 60 | 45 | 100 | 3 | 2.160 | Stable |
Ram |
75 | 0 | 0 | 20 | 0 | 10 | 4.820 | Workshop |
Catapult |
60 | 0 | 0 | 5 | 0 | 30 | 21.860 | Workshop |
Chief |
2.700 | 2.600 | 2.500 | 25 | 0 | 5 | 309.000 | Residence |
Settler |
0 | 90 | 90 | 25 | 3.000 | 1 | 23.800 | Residence |
Velocity: fields/hour.
Values for the Babylon server: speed x10, troop speed x5, production x4. Times are those with the building at level 1. Server Settings
