Romans
• Moderate time requirements.
• Can develop villages faster.
• Infantry strong.
• Difensive and Offensive.
Tribe features
- Selectable at registration
- Yes
- Each merchant can carry
- 78.000 units of resource
- Velocity Merchants
- 130 fields/hour
- Wall
- City Wall · +2% defence per level
- Cranny capacity
- ×1
- Enemy crannies when you attack
- hide 100% of their capacity
- Building resistance to catapults
- ×1,70
- Ram and catapult power
- ×4
- Construction queue
- separate for resource fields and buildings
- Exclusive buildings
- Horse Drinking Trough
- Prisoners of war
- No
The troops
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Total cost | Trained in | ||
|---|---|---|---|---|---|---|---|---|
Legionnaire |
55 | 75 | 75 | 40 | 50 | 1 | 865 | Barracks |
Praetorian |
35 | 200 | 150 | 25 | 20 | 1 | 1.400 | Barracks |
Imperian |
140 | 70 | 70 | 35 | 50 | 1 | 1.535 | Barracks |
Equites Legati |
0 | 55 | 45 | 80 | 0 | 1 | 600 | Stable |
Equites Imperatoris |
110 | 140 | 240 | 60 | 60 | 2 | 1.980 | Stable |
Equites Caesaris |
380 | 80 | 90 | 40 | 70 | 3 | 3.350 | Stable |
Battering Ram |
100 | 5 | 5 | 20 | 0 | 10 | 5.500 | Workshop |
Fire Catapult |
100 | 5 | 5 | 5 | 0 | 30 | 31.090 | Workshop |
Senator |
2.700 | 2.600 | 2.500 | 25 | 0 | 5 | 309.000 | Residence |
Settler |
0 | 90 | 90 | 25 | 3.000 | 1 | 23.800 | Residence |
Velocity: fields/hour.
Values for the Babylon server: speed x10, troop speed x5, production x4. Times are those with the building at level 1. Server Settings
