Babylons Real-time strategy browser game

Manual

Tribes, units, buildings and rules of the Babylon server, always up to date with the game.

Romans

• Moderate time requirements.
• Can develop villages faster.
• Infantry strong.
• Difensive and Offensive.

Tribe features

Selectable at registration
Yes
Each merchant can carry
78.000 units of resource
Velocity Merchants
130 fields/hour
Wall
City Wall · +2% defence per level
Cranny capacity
×1
Enemy crannies when you attack
hide 100% of their capacity
Building resistance to catapults
×1,70
Ram and catapult power
×4
Construction queue
separate for resource fields and buildings
Exclusive buildings
Horse Drinking Trough
Prisoners of war
No

The troops

Total cost Trained in
Legionnaire 55 75 75 40 50 1 865 Barracks
Praetorian 35 200 150 25 20 1 1.400 Barracks
Imperian 140 70 70 35 50 1 1.535 Barracks
Equites Legati 0 55 45 80 0 1 600 Stable
Equites Imperatoris 110 140 240 60 60 2 1.980 Stable
Equites Caesaris 380 80 90 40 70 3 3.350 Stable
Battering Ram 100 5 5 20 0 10 5.500 Workshop
Fire Catapult 100 5 5 5 0 30 31.090 Workshop
Senator 2.700 2.600 2.500 25 0 5 309.000 Residence
Settler 0 90 90 25 3.000 1 23.800 Residence

Velocity: fields/hour.

Values for the Babylon server: speed x10, troop speed x5, production x4. Times are those with the building at level 1. Server Settings

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